idx | name | size (?) |
---|---|---|
1 | Geiger | 1 |
2 | Train | 1 |
3 | HudText | -1 |
4 | SayText | -1 |
5 | TextMsg | -1 |
6 | HudMsg | -1 |
7 | GModText | -1 |
8 | GModTextAnimate | -1 |
9 | GModVersion | -1 |
10 | GModRect | -1 |
11 | GModTextHide | -1 |
12 | GModRectHide | -1 |
13 | GModTextHideAll | 0 |
14 | GModRectHideAll | 0 |
15 | GModRectAnimate | -1 |
16 | ResetHUD | 1 |
17 | GameTitle | 0 |
18 | ItemPickup | -1 |
19 | ShowMenu | -1 |
20 | Shake | 13 |
21 | Fade | 10 |
22 | VGUIMenu | -1 |
23 | Battery | 2 |
24 | Damage | 18 |
25 | VoiceMask | 9 |
26 | RequestState | 0 |
27 | CloseCaption | 6 |
28 | HintText | -1 |
29 | SquadMemberDied | 0 |
30 | AmmoDenied | 2 |
31 | CreditsMsg | 1 |
32 | GModAddSpawnItem | -1 |
33 | GModRemoveSpawnItem | -1 |
34 | GModRemoveSpawnCat | -1 |
35 | GModRemoveSpawnAll | 0 |
36 | Spawn_SetCategory | -1 |
37 | WQuad | -1 |
38 | WQuadHide | -1 |
39 | WQuadHideAll | 0 |
40 | WQuadAnimate | -1 |
DIALOG_MSG = 0, // just an on screen message DIALOG_MENU, // an options menu DIALOG_TEXT, // a richtext dialog DIALOG_ENTRY // an entry box
} DIALOG_TYPE; n>